EA - Electronic Arts Inc.

NasdaqGS - NasdaqGS Real Time Price. Currency in USD
122.88
+1.53 (+1.26%)
At close: 4:00PM EDT
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Previous Close121.35
Open122.29
Bid121.01 x 900
Ask123.06 x 1200
Day's Range119.27 - 123.14
52 Week Range85.69 - 123.14
Volume4,571,913
Avg. Volume4,140,965
Market Cap35.474B
Beta (5Y Monthly)0.90
PE Ratio (TTM)11.93
EPS (TTM)10.30
Earnings DateJul. 30, 2020
Forward Dividend & YieldN/A (N/A)
Ex-Dividend DateN/A
1y Target Est120.00
  • Electronic Arts, the NFL and the NFLPA Announce a Groundbreaking Multi-Year Global Partnership
    Business Wire

    Electronic Arts, the NFL and the NFLPA Announce a Groundbreaking Multi-Year Global Partnership

    Today, Electronic Arts (NASDAQ: EA), the National Football League (NFL) and the NFL Players Association (NFLPA) announced a multi-year renewal to their partnership, marking the biggest and widest-reaching gaming agreement in NFL history. Under the partnership, the EA SPORTS™ Madden NFL franchise will exclusively create authentic football simulation games, and EA SPORTS, the NFL and the NFLPA will partner to develop games in new genres, expanded esports programs, and additional experiences for fans across more platforms.

  • Apex Legends Season 5 Off to the Best Start of Any Season to Date
    Business Wire

    Apex Legends Season 5 Off to the Best Start of Any Season to Date

    Respawn Entertainment, a studio of Electronic Arts Inc. (NASDAQ:EA), today announced that Apex Legends Season 5 - Fortune’s Favor has quickly become the best start of any season to date. More new players are coming into the game and along with returning fans, it has driven the highest player retention for a season launch, with players playing for longer periods of time per day than ever before.

  • Thomson Reuters StreetEvents

    Edited Transcript of EA earnings conference call or presentation 5-May-20 9:00pm GMT

    Q4 2020 Electronic Arts Inc Earnings Call

  • Bloomberg

    Amazon’s First Major Video Game Is Here After Several False Starts

    (Bloomberg) -- Amazon.com Inc. faces a crucial test on Wednesday with the release of its first original big-budget video game. The reception from homebound gamers will signal whether the company can become a force in a $159-billion global industry dominated by the likes of Microsoft Corp. and Activision Blizzard Inc.Crucible is a free-to-play PC game in which teams hunt down opponents and creatures on a distant planet. Amazon plans to start selling another game in August. Called New World, it will put players on a mysterious island where they will battle one another and hunt. The company is also working on The Lord of The Rings game and some unannounced projects.Crucible will make money by selling digital merchandise as well as seasonal battle passes. New World should fetch $40 for a standard edition and $50 for a deluxe version, including additional in-game items and a digital art book.“There’s tremendous room for invention in games,” says Mike Frazzini, the vice president of Amazon Games. “We’re just getting started.”If the first two titles are well received, Amazon’s gaming division could attract talent and shed a reputation for fits and starts. Popular games could also help build momentum for the company’s widely expected launch of a game-streaming service to rival Google Stadia, which lets users play a bunch games from any compatible device, without needing to download or update them. “There is much riding on the success of Crucible and New World,” says Billy Pidgeon, an analyst at Go Play Research.Amazon has been selling games from independent as well as the world’s largest publishers for decades, and its Amazon Web Services and tools support development of other companies’ games. It entered game publishing in 2012, partly to give consumers another reason to sign up for its Prime subscription, which along with free shipping offers a variety of entertainment options including television shows and movies. Early efforts that focused on mid-tier games, including some designed for Amazon's Fire TV streaming devices, didn't make a splash.Amazon constructed its game strategy from various pieces. In 2014, the Seattle-based company purchased Twitch, where people stream themselves playing such games as Fortnite and Valorant. Two years later, Amazon launched Twitch Prime, which gives game-playing Prime subscribers extra perks for no additional cost.The company began working on its own titles by hiring famed designers like Kim Swift. But Amazon has struggled to retain key talent, including Swift, who left for Electronic Arts Inc. and now works at Google. In 2018, Amazon canceled a game called Breakaway, in which teams tried to move a ball to their opponent’s goal. Last summer, the gaming news publication Kotaku reported that the company had laid off dozens of game developers and shelved some unannounced titles. Even the Crucible and New World release dates have been pushed out; Amazon blamed fallout from Covid-19.There’s plenty of competition. Microsoft, Sony Corp. and Nintendo Co. all have their own hardware—often an advantage because consoles enable advanced features. Facebook Inc., meanwhile, offers games like FarmVille on its social network, and its Facebook Gaming live-streaming service has been stealing share and streamers from Twitch. Amazon is also competing with established game publishers such as Activision and EA, which are constantly improving their existing games and coming up with new hits.Amazon has called in some extra help to push its games across the finish line. In 2017, former EA veteran Bing Gordon left Amazon’s board to help guide the division as a consultant. He has advised on marketing strategy and even played some games and offered feedback. Gordon is renowned for leading EA’s product development and creating an innovative pricing strategy for its online games.His initial agreement to consult for Amazon’s games division was extended and runs for about another year, according to a person familiar with the matter. A company spokesperson confirmed Gordon is advising the division. His involvement with Amazon’s game unit was previously reported by the tech news site The Information. Gordon is also on the board of mobile game maker Zynga Inc.“Amazon Game Studios is still finding its way,” says Susan Eustis, president of Wintergreen Research. But one hit game could provide a huge lift, she adds, and Amazon's 150 million paid Prime members globally represent a big market advantage.Launching a product in the midst of a pandemic may seem counter-intuitive. But gaming has become a go-to entertainment choice for people hunkered down at home—a captive audience if ever there was one. Players have been flocking to new releases like Animal Crossing: New Horizons, as well as rediscovering old favorites like Fortnite. Still, as the lockdowns ease, the recent surge in game playing could abate. Whether people keep paying for games amid skyrocketing unemployment remains to be seen.Amazon’s new games are likely to get a bump from Twitch, which can help publishers market new releases. Twitch’s players and streamers have been involved in the development of Crucible from early on. The game itself is specifically adapted to show well on the service: Characters are easily recognizable from a distance. It’s fast-paced from the get-go, an effort to make it exciting to watch. Twitch has said that ads on the platform to promote EA’s Apex Legends game helped it get 25 million unique users in a week.“One of the things that we hear most often from people who try Crucible is that it feels unique,” Frazzini says. “There are elements and gameplay mechanics that feel familiar, but they’re combined in a way that’s different from anything else they’ve played.”But making a blockbuster game is not easy, for anyone. Some reviewers who got an early peek at the two games liked them; others have not.“The buzz on these games has not been that great,” says David Cole, founder of DFC Intelligence, which tracks digital entertainment. “They are ambitious, but the market changes fast and both products already look passe now.”There have been plenty of naysayers with many titles that have gone on to become a success. Ultimately, it’s the players who will decide whether Amazon will become a gaming powerhouse.For more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2020 Bloomberg L.P.

  • 2 Great Stocks You Can Buy on Sale
    Motley Fool

    2 Great Stocks You Can Buy on Sale

    Farfetch (NYSE: FTCH) and Electronic Arts (NASDAQ: EA) are two such stocks to keep an eye on. Farfetch operates a digital shopping platform that allows luxury brands to connect with consumers. Electronic Arts is one of the world's leading video game makers.

  • Why Activision Blizzard Stock May Outperform Its Rivals in 2020
    Motley Fool

    Why Activision Blizzard Stock May Outperform Its Rivals in 2020

    This one metric point says Activision has an edge over its video game making rivals in the short term.

  • 3 Top Video Game Stocks to Buy in May
    Motley Fool

    3 Top Video Game Stocks to Buy in May

    Amid COVID-19 lockdowns, one area that has fared well is video game stocks. Given the original game and product releases, Electronic Arts (NASDAQ: EA), NVIDIA (NASDAQ: NVDA), and Zynga (NASDAQ: ZNGA) could provide the industry with an additional boost even if many gamers have less time for their hobby. The company just lost its 15-year exclusivity deal with the NFL.

  • Fortnite Pandemic Rap Fest Shows Future of Gaming
    Bloomberg

    Fortnite Pandemic Rap Fest Shows Future of Gaming

    (Bloomberg Opinion) -- In these days of sheltering in place, music fans looking for live entertainment in a concert or large-group setting are pretty much out of luck. The best many can hope for are at-home performances of their favorite entertainers beamed through Zoom or on TV. In late April, though, followers of rapper Travis Scott became the exceptions, thanks to Epic Games Inc.’s Fortnite.The video game — most of the time a battle-royale style contest where 100 players face off against each other in deadly combat on an island — was transformed into one of the world’s biggest concert venues, with the platform presenting new material from the rapper in a psychedelic show, “Astronomical.” Performing as a giant-sized avatar, Scott appeared in outlandish space and undersea scenes, with gamers able to simultaneously fly, swim or dance around him. In all, nearly 28 million people found mental refuge attending the concerts inside the game.The scale of this type of new virtual-world mass experience and the popularity of rebooted old favorites such as Nintendo’s “Animal Crossing” point to what is now becoming possible on the back of the latest technology advances in gaming, including cloud-computing, more powerful semiconductors and game programming engines. And with video-game usage soaring as one of the main options for in-home entertainment amid the pandemic, these innovations come at the perfect time to spark the next level of growth for the industry.Life in lockdown has certainly given the gaming sector a boost: According to the NPD Group, U.S. video-game industry sales rose 35% in March with only two weeks of the shelter-in-place benefit, versus monthly declines during the first two months of the year. And April is likely to be even better. KeyBanc Capital Markets’ internal card spending data for the category shows weekly year-over-year revenue growth rates ranging from 70% to 90% last month. Late Tuesday, the two largest independent U.S game publishers — Activision Blizzard Inc. and Electronic Arts Inc. — confirmed they saw accelerating business momentum in the last month, following the lockdown orders. These latest growth rates are much higher than the 9% sales rise for the 2020 global games market projected by research firm Newzoo.In many ways, Epic Games is at the forefront in driving this next gear for the industry. Not only does it make Fortnite, it also has created the market-leading Unreal game engine that is widely used by other development studios to enable similar mass multi-player experiences. And investors are noticing Epic’s wild success. Last month, Bloomberg News reported the game maker is in talks to raise a new round of funding that is now expected to come at a significantly higher valuation than its last round, done at $15 billion in 2018.This gaming surge could be the catalyst for a series of strong growth years for the industry. While there has always been a hard-core, steady audience for industry’s online multi-player games, the influx of new gamers may be more durable due to several factors. First, new habits are being formed as the beginners get exposed to the social communities inherent in today’s online multi-player games. As they build relationships with others inside these virtual worlds, it engenders long-term stickiness to the hobby. Second, the rising interest comes at the perfect moment, right before Microsoft Corp. and Sony Corp. are about to launch their next-generation gaming consoles for the first time in seven years. The cutting-edge technologies inside the two hardware devices that are slated to launch this holiday will enable even more immersive worlds and addictive photo-realistic experiences. And in this more uncertain environment, gaming makes economic sense, too. In March, I wrote about the record-breaking sales of the latest version of the multi-player “Animal Crossing” and how retailers couldn’t keep the three-year-old Nintendo Switch console in stock because of rising demand for the title. At first blush, buying a $299 console to play a virtual life-simulation may seem like a big splurge. But the reality is, gaming is one of most inexpensive forms of entertainment on a per hour basis. Consumers can literally get hundreds of hours of playing time from one title.Read more: Nintendo's Animals May Be a Covid-19 Netflix Moment: Tim CulpanTo be sure, the industry won’t be totally immune from the negative aftereffects of the virus. There will likely be some delays as developers face challenges creating games and art assets from their home offices. Moreover, the initial manufacturing volumes for the new consoles could be reduced in the event of component shortages from supply-chain difficulties. But any short-term disruptions are less important compared to the larger long-term secular opportunity.Eventually, the pandemic will wane and people will return to spend time on their favorite outdoor activities. But most gamers — new and old — are likely to keep coming back to the hobby because of the enjoyment it provides. Yes, there’s never been a better time to be a gamer and this could be the start of a new golden era for the industry.This column does not necessarily reflect the opinion of the editorial board or Bloomberg LP and its owners.Tae Kim is a Bloomberg Opinion columnist covering technology. He previously covered technology for Barron's, following an earlier career as an equity analyst.For more articles like this, please visit us at bloomberg.com/opinionSubscribe now to stay ahead with the most trusted business news source.©2020 Bloomberg L.P.

  • Electronic Arts, Activision Blizzard, Nintendo beat earnings estimates as gaming soars
    Yahoo Finance Video

    Electronic Arts, Activision Blizzard, Nintendo beat earnings estimates as gaming soars

    Nintendo earnings soar 41% and Activision Blizzard posted a beat on its earnings report. Yahoo Finance’s Tech Editor Dan Howley breaks down the latest video game earnings results.

  • Should You Be Adding Electronic Arts (NASDAQ:EA) To Your Watchlist Today?
    Simply Wall St.

    Should You Be Adding Electronic Arts (NASDAQ:EA) To Your Watchlist Today?

    Some have more dollars than sense, they say, so even companies that have no revenue, no profit, and a record of...

  • Activision Blizzard reports 21% growth in net bookings amid lockdowns
    Yahoo Finance Video

    Activision Blizzard reports 21% growth in net bookings amid lockdowns

    Activision Blizzard reported its Q1 2020 earnings on Tuesday, with net bookings jumping 21% year-over-year. Yahoo Finance’s Dan Howley joins Yahoo Finance’s Seana Smith to discuss.

  • Greener Paths Await in The Sims 4 Eco Lifestyle, Available June 5
    Business Wire

    Greener Paths Await in The Sims 4 Eco Lifestyle, Available June 5

    Electronic Arts and Maxis today announced The Sims 4 Eco Lifestyle Expansion Pack releasing on PC, Mac, PS4 and Xbox One on June 5th.

  • The Zacks Analyst Blog Highlights: Walt Disney, Activision Blizzard, Electronic Arts, Beyond Meat and Pinterest
    Zacks

    The Zacks Analyst Blog Highlights: Walt Disney, Activision Blizzard, Electronic Arts, Beyond Meat and Pinterest

    The Zacks Analyst Blog Highlights: Walt Disney, Activision Blizzard, Electronic Arts, Beyond Meat and Pinterest

  • Electronic Arts (EA) Beats Q4 Earnings and Revenue Estimates (Revised)
    Zacks

    Electronic Arts (EA) Beats Q4 Earnings and Revenue Estimates (Revised)

    Electronic Arts (EA) delivered earnings and revenue surprises of 3.28% and 6.95%, respectively, for the quarter ended March 2020. Do the numbers hold clues to what lies ahead for the stock?

  • Electronic Arts (EA) Q4 2020 Earnings Call Transcript
    Motley Fool

    Electronic Arts (EA) Q4 2020 Earnings Call Transcript

    EA earnings call for the period ending March 31, 2020.

  • Disney (DIS) Hit Hard by COVID Quarter; Plus EA, ATVI, BYND & More
    Zacks

    Disney (DIS) Hit Hard by COVID Quarter; Plus EA, ATVI, BYND & More

    This wasn't just any ordinary March quarter for Disney; the "shelter at home" initiatives to thwart the global spread of coronavirus cost the company an estimated $1 billion in quarterly operating income.

  • Electronic Arts (EA) Beats Q4 Earnings and Revenue Estimates
    Zacks

    Electronic Arts (EA) Beats Q4 Earnings and Revenue Estimates

    Electronic Arts (EA) delivered earnings and revenue surprises of 36.74% and 6.95%, respectively, for the quarter ended March 2020. Do the numbers hold clues to what lies ahead for the stock?

  • Electronic Arts Reports Q4 and Full Year FY20 Financial Results
    Business Wire

    Electronic Arts Reports Q4 and Full Year FY20 Financial Results

    Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fiscal fourth quarter and full year ended March 31, 2020.

  • The Zacks Analyst Blog Highlights: Activision Blizzard, Electronic Arts, Reynolds Consumer Products and Take-Two Interactive Software
    Zacks

    The Zacks Analyst Blog Highlights: Activision Blizzard, Electronic Arts, Reynolds Consumer Products and Take-Two Interactive Software

    The Zacks Analyst Blog Highlights: Activision Blizzard, Electronic Arts, Reynolds Consumer Products and Take-Two Interactive Software

  • Electronic Arts, Boot Barn, Alphabet, Facebook and Twitter highlighted as Zacks Bull and Bear of the Day
    Zacks

    Electronic Arts, Boot Barn, Alphabet, Facebook and Twitter highlighted as Zacks Bull and Bear of the Day

    Electronic Arts, Boot Barn, Alphabet, Facebook and Twitter highlighted as Zacks Bull and Bear of the Day

  • Is Lockdown a Bonanza for Game Makers? Earnings on Deck
    Zacks

    Is Lockdown a Bonanza for Game Makers? Earnings on Deck

    With gaming being one of the rare entertainment categories in which consumers are increasing their outlays amid the pandemic, let's see how Activision Blizzard and Electronic Arts are positioned for their March 2020 results