|Bid||0.00 x 2200|
|Ask||0.00 x 1100|
|Day's Range||30.50 - 31.50|
|52 Week Range||10.52 - 38.00|
|Beta (3Y Monthly)||1.31|
|PE Ratio (TTM)||N/A|
|Earnings Date||Nov. 11, 2019|
|Forward Dividend & Yield||N/A (N/A)|
|1y Target Est||41.91|
(Bloomberg) -- Tencent Holdings Ltd.’s Call of Duty Mobile has attracted 20 million gamers within the first two days of its worldwide debut, a big boost for the company’s ambition of adapting top-tier titles with global name recognition for smartphones.Based on Activision Blizzard Inc.’s marquee PC and console franchise, Call of Duty Mobile generated a quick $2 million in player spending after rolling out in the U.S., Europe, India and Latin America, researchers at Sensor Tower said. Its downloads rivaled those for Nintendo Co.’s Mario Kart Tour over its first two days, one of the most successful mobile game launches ever, according to their findings.Call of Duty Mobile is the highest-profile project to emerge from Tencent’s effort to convert established gaming franchises to mobile, priming a pipeline that already stretches to 2022, Thomson Ji, vice president of Tencent’s TiMi Studios, said in an interview.“We’re committed to developing games to target global markets,” said Ji at TiMi, which became the largest of Tencent’s four main creative studios off the back of breakout success Honour of Kings. “Call of Duty is very influential globally and we hope this game can help us reach hundreds of millions of mobile gamers overseas.”Tencent, operator of the WeChat social media service, is developing new avenues for growth as uncertainty grips its home market. In May, the internet giant reported its slowest pace of sales expansion since going public in 2004, so it’s casting a wider net to diversify away from a domestic economy in the crosshairs of the U.S. government. The company is moving beyond just importing famous titles for Chinese audiences and is now, conversely, designing smartphone versions of popular console games for export overseas.China’s Latest Step to Curb Games and Play Wallops TencentCall of Duty Mobile, which launched Oct. 1., is a litmus test of Tencent’s ability to wow international players. It revamps one of Activision’s best-selling franchises for smartphone gamers, a group that now exceeds 2.2 billion in number. According to Tencent estimates, that’s three times the size of the audience playing on consoles.Despite a temporary glitch, Call of Duty Mobile lured six times more players upon its opening than the mobile edition of PlayerUnknown’s Battlegrounds, another Tencent project, which hit the same markets last year, said Randy Nelson, Sensor Tower’s head of mobile insights. And all this is without the game launching in Tencent’s home market of China.“This is a particularly strong launch for the action genre on mobile and mobile games in general,” he wrote in an email. “I can tell that Tencent has incorporated what it learned in the development of PUBG Mobile here.”Tencent Counts on Smash Hit Call of Duty to Quicken Global PushThe WeChat operator is betting on the popularity of hardcore first-person shooters like Call of Duty to help it break into North America. It’s the company’s first attempt to bring a so-called triple-A title -- one with the very highest of marketing and development budgets -- to the smartphone screen. For now, players in India accounted for the largest proportion of installs at 14% while the U.S. ranked ninth with 9% of downloads.To ensure the popularity of the game, Tencent has introduced elements of what it knows best: social networking. The game allows people to link up with their friends from Facebook and form groups to go on missions. Call of Duty Mobile is free to play, though it features built-in incentives for people to spend real money on virtual goods such as character skins.The mobile version was developed by Tencent but Activision Blizzard, in which the Chinese company owns a stake, is publishing Call of Duty Mobile in regions including the U.S., Europe and Latin America. Tencent oversees distribution for South Korea while Sea Ltd., which Tencent has also invested in, looks after Southeast Asia. Tencent will split revenues for publishing and intellectual property rights, Ji said without providing specifics.“This is just the beginning,” said Rob Kostich, president of Activision Blizzard. “There’s much more to come.”To contact the reporter on this story: Lulu Yilun Chen in Hong Kong at firstname.lastname@example.orgTo contact the editors responsible for this story: Peter Elstrom at email@example.com, Edwin Chan, Vlad SavovFor more articles like this, please visit us at bloomberg.com©2019 Bloomberg L.P.
Thailand's largest lender Siam Commercial Bank Pcl (SCB) announced a partnership with e-commerce and game developer Sea Ltd's Thai operations to provide payments and lending services as it seeks to increase revenues from digital banking. Siam Commercial will provide lending services to small businesses on Singapore-based Sea's platforms, the bank's president, Apiphan Charoenanusorn. Sea's AirPay customers will also be able to pay bills via SCB's apps, he said.
(Bloomberg) -- Amazon.com Inc. is in talks to make an investment in Indonesian ride-hailing giant Gojek, people familiar with the negotiations said, a move that could bolster the U.S. company’s presence in Southeast Asia.Amazon is one of the firms that have been negotiating with Gojek to join its ongoing funding round, according to the people, who asked not to be identified as the discussions are private. Under one scenario that has been considered, Amazon may make a meaningful investment for a slice of Indonesia’s most valuable startup, said one of the people. The talks may still fall apart or the terms may change.A Gojek representative declined to comment. Amazon couldn’t immediately be reached for comment outside of normal business hours. The Wall Street Journal earlier reported on the discussions.The move could mark Amazon’s most significant investment in Indonesia, one of the last frontiers of e-commerce. The Seattle-based retail giant took its first step into the region in 2017 when it entered Singapore with Amazon Prime Now. But in Indonesia, by far the region’s biggest and most promising market with 260 million people, it has no presence.By contrast, Chinese tech titans have made inroads into the region recently. Alibaba Group Holding Ltd. spent billions of dollars to acquire online shopping company Lazada Group and invested in homegrown Indonesian e-commerce companies Tokopedia PT and Bukalapak. Tencent Holdings Ltd. has backed Sea Ltd., whose mobile shopping unit Shopee is battling fiercely with Lazada.Gojek debuted its app for hailing motorbike taxis in Jakarta in 2015. Since then, the company has evolved into a “super app” -- part ride-sharing service, part food-delivery business and part digital-wallet provider. It also offers a dozen other on-demand services such as booking a cleaner and medicine delivery.As part of the ongoing Series F funding round, Gojek -- valued at $10 billion, according to CB Insights -- has secured investments from Visa Inc., Thailand’s Siam Commercial Bank Plc, Mitsubishi Motors Corp., Mitsubishi Corp. and Mitsubishi UFJ Lease & Finance Co. this year. The terms of those deals were not disclosed.Visa Invests in Go-Jek for Digital Payments in Southeast AsiaThose investments added to more than $1 billion Gojek secured in a previous funding round earlier this year.\--With assistance from Manuel Baigorri.To contact the reporters on this story: Yoolim Lee in Singapore at firstname.lastname@example.org;Crystal Tse in Hong Kong at email@example.comTo contact the editors responsible for this story: Peter Elstrom at firstname.lastname@example.org, ;Fion Li at email@example.com, Molly Schuetz, Robin AjelloFor more articles like this, please visit us at bloomberg.com©2019 Bloomberg L.P.
The Zacks Analyst Blog Highlights: Sea, Target, 1-800-FLOWERS.COM, Burlington and Cooper Companies
NEW YORK, NY / ACCESSWIRE / August 19, 2019, 2018 / Sea Ltd. (Singapore) (NYSE: SE ) will be discussing their earnings results in their 2019 Second Quarter Earnings to be held on August 19, 2019 at 7:30 ...
SHENZHEN, China/SHANGHAI (Reuters) - When Tencent Holdings Ltd made its first big foray overseas with an adaptation of its blockbuster mobile game "Honour of Kings" in the summer of 2017, executives thought they had a sure-fire success on their hands. The multi-player role-playing game, in which players hack and slash their way through battle arenas, had 55 million daily active users in China and was raking in roughly $145 million a month, making it the company's top grossing game. Tencent has now all but written off its original plans for "Arena of Valor" and disbanded the game's marketing team for Europe and the United States, two company sources with direct knowledge of the matter said.
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