Previous Close | 0.5000 |
Open | 0.5000 |
Bid | 0.4050 x 0 |
Ask | 0.5000 x 0 |
Day's Range | 0.5000 - 0.5000 |
52 Week Range | 0.2500 - 0.7100 |
Volume | 8,500 |
Avg. Volume | 40,914 |
Market Cap | 28M |
Beta (3Y Monthly) | 1.76 |
PE Ratio (TTM) | N/A |
EPS (TTM) | -0.2540 |
Earnings Date | Oct. 28, 2019 |
Forward Dividend & Yield | N/A (N/A) |
Ex-Dividend Date | N/A |
1y Target Est | 2.98 |
LOS ANGELES, CA / ACCESSWIRE / December 4, 2019 / Kuuhubb Inc. (KUU.V) (OTC PINK:BCDMF), a mobile game development and publishing company targeting the female audience with bespoke mobile experiences, today announced that Christian Kolster, Co-Founder and CIO, will be presenting at the 12th annual LD Micro Main Event on Wednesday, December 11, 2019 at 3:00 PM PST / 6:00 PM EST. Mr. Kolster will be available for one-on-one meetings on both Tuesday, December 10, 2019 and Wednesday, December 11, 2019. Investors who are interested in meeting privately are encouraged to request one-on-one sessions using the LD Micro on-line booking process.
Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSX- V: KUU), a mobile game development and publishing company targeting the female audience with bespoke mobile experiences, has reported its unaudited financial results for the three-month period ended September 30, 2019. The Company’s unaudited consolidated financial statements as at, and for, the three months ended September 30, 2019 and related management’s discussion and analysis can be found on the Company's SEDAR profile at www.sedar.com. The Company’s financial year end is June 30.
The Digital Issue of the Fall 2019 MicroCap Review Magazine, The Official Magazine for the MicroCap Stock Market, can be read on www.StockNewsNow.com LOS ANGELES, CA / ACCESSWIRE / November 20, 2019 / ...
Recolor by Numbers, Kuuhubb’s Newest In-house Developed Mobile Game Product, Now Available Globally in the App Store for iOS devices. TORONTO, Nov. 06, 2019 (GLOBE NEWSWIRE) -- Kuuhubb Inc. (“Kuuhubb” or the “Company”) (KUU.V), a mobile game development and publishing company focused on providing the female audience with creative interactive gaming experiences, is pleased to announce the successful commercial release of its in-house developed and produced mobile game, Recolor By Numbers. After a successful 7-month soft launch period, during which several user experience and monetization refinements were made based on user data and feedback, Recolor By Numbers is now commercially available globally in the App Store for iOS devices.
Kuuhubb Inc. (“Kuuhubb” or the “Company”) (KUU.V), a mobile game development and publishing company focused on providing the female audience with creative interactive gaming experiences, is pleased to announce that it has released its audited annual financial results for the financial year ended June 30, 2019. The results have been filed with the Canadian Securities Administrators and are now available on SEDAR. Jouni Keränen, CEO of Kuuhubb Inc., commented, “We have had a challenging year. Significant resources were spent on the proxy battle, which ended in April.
Every investor in Kuuhubb Inc. (CVE:KUU) should be aware of the most powerful shareholder groups. Insiders often own a...
Kuuhubb Inc. (“Kuuhubb” or the “Company”)(TSXV: KUU), a mobile game development and publishing company focused on providing the female audience with creative interactive gaming experiences, is pleased to announce the expansion of its current portfolio into the popular Match-3 genre with the pending commercial launch of two new titles, Dance Talent and Tiles and Tales. The Company’s first-generation gaming assets, Recolor and My Hospital have generated revenues in excess of USD 33M and the Company continues to work on improving the user experience, overall quality and monetization of those titles. Kuuhubb has distinguished itself in the highly competitive digital colouring apps market, estimated in value at approximately USD 100M annually (Sources: Sensor Tower, FMG), and will commercially release Recolor By Numbers during 2019 to grow its community and expand its demographic to a younger audience.
Esports have officially gone mainstream. With 243 million dedicated viewers…Major arenas ...