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Gamesquare Esports Inc. (GSQ.CN)

Canadian Sec - Canadian Sec Real Time Price. Currency in CAD
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0.4500-0.0300 (-6.25%)
As of 2:04PM EST. Market open.
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Previous Close0.4800
Open0.4800
Bid0.4500 x N/A
Ask0.4900 x N/A
Day's Range0.4400 - 0.5000
52 Week Range0.4400 - 0.5000
Volume102,288
Avg. VolumeN/A
Market Cap4.498M
Beta (5Y Monthly)N/A
PE Ratio (TTM)N/A
EPS (TTM)N/A
Earnings DateN/A
Forward Dividend & YieldN/A (N/A)
Ex-Dividend DateN/A
1y Target EstN/A
  • GlobeNewswire

    GameSquare Esports Announces Jan Neumeister, Formerly at FaZe Clan and Manchester City Football Club, as Head of European Operations

    TORONTO, Jan. 18, 2021 (GLOBE NEWSWIRE) -- GameSquare Esports Inc. (CSE: GSQ; FRA: 29Q1) (“GameSquare”, “GameSquare Esports” or the “Company”), an international esports company, is pleased to announce that Jan Neumeister has joined GameSquare Esports as its new Head of European Operations. Mr. Neumeister, who has nearly two decades of experience in media, digital marketing and the monetization of assets, has been at the forefront of a content revolution and has guided brands, platforms, and talent through the complexity of new media in esports, sports and entertainment. Mr. Neumeister will be tasked with driving organic revenue growth in the European Union and identifying cross-selling opportunities with the Company’s North American operations. “I am extremely excited that we are attracting experienced professionals like Jan to the GameSquare family,” said Kevin Wright, CEO of GameSquare. “Jan’s experience growing media groups and developing world-class partnerships is a tremendous asset for GameSquare as we build a leading, international gaming and esports company. Jan’s experience in esports, traditional sport, and global media companies is a winning combination that we anticipate will help us to capitalize on trends within esports, which is in the early innings of growth, and entertainment more broadly.” Prior to joining GameSquare, Jan was SVP of Media and Partnerships at FaZe Clan, a leading esports organization. His responsibilities included crafting and executing its European strategy, developing brand partnerships, driving asset acquisition in the European Union and scaling FaZe Clan’s footprint outside of the United States. Before Joining FaZe Clan, Jan held the role of Head of Commercial Media for City Football Group which owns several football clubs and football-related businesses including Premier League Champions Manchester City FC, New York City FC, and Melbourne City FC. Jan spearheaded the growth of branded content and media revenue for the portfolio of clubs, developed lasting relationships with international brands, built strategic partnerships across the global media landscape and creatively executed award-winning campaigns across multiple platforms. Jan previously held the role as Group Head of the UK Sky account at Mediacom and has worked across several brands and agencies during his career, including WPP’s MindShare where he served clients including HSBC, Samsung, and News Corp. About GameSquare GameSquare is an international esports company headquartered in Toronto, Canada. The Company is seeking to acquire additional assets and entities serving the esports market and, more broadly, in sports and entertainment. GameSquare’s acquisition of Code Red Ltd. (“Code Red”), an esports talent agency, provided an initial foothold in Europe through its UK operations. Code Red represents leading on-screen talent, players and influencers and works with leading global brands to develop influencer campaigns and esports marketing strategies. For further information, please contact Kevin Wright, CEO of GameSquare: Email: kevin@gamesquare.com Phone: (416) 861-2267 Forward-Looking Information This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable Canadian securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: Mr. Neumeister’s anticipated responsibilities and the business, strategy and operations of the Company. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: general business, economic, competitive, political and social uncertainties. There can be no assurance that such statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. Except as required by law, GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law. Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.

  • GameSquare Esports Inc. Expands on the Outlook and Strategy for the Proposed Acquisition of Reciprocity Corp. Within the Gaming and Esports Industry
    GlobeNewswire

    GameSquare Esports Inc. Expands on the Outlook and Strategy for the Proposed Acquisition of Reciprocity Corp. Within the Gaming and Esports Industry

    TORONTO, Jan. 12, 2021 (GLOBE NEWSWIRE) -- GameSquare Esports Inc. (CSE: GSQ; FRA: 29Q1) (“GameSquare” or the “Company”), a Canadian gaming and esports company, is pleased to provide additional details on the proposed combination of GameSquare and Reciprocity Corp. (“Reciprocity”), a privately held gaming and esports company headquartered in Toronto, Canada (the “Transaction”). Reciprocity is an established gaming and esports brand with assets in the United States of America, Asia and Latin America, three of the largest and fastest growing global markets. The Transaction, if completed, is anticipated to provide expanded access to important gaming and esports markets by complementing GameSquare’s operations in Europe through the Company’s subsidiary, Code Red Inc. (“Code Red”), The Authentic Esports Agency, with the Gaming Community Network (“GCN”), based in Los Angeles. As further described in a press release dated November 25, 2020, the combination of GameSquare and Reciprocity is expected to significantly increase the revenue profile of the combined entity and to result in a high growth company that generates positive EBITDA in the twelve months following closing. Please see the Company’s press release dated January 4, 2021 for more information about the arrangement agreement that was entered into in connection with the Transaction, which is available on the Company’s profiles at www.sedar.com and www.theCSE.com. The closing of the Transaction is subject to the satisfaction of customary conditions precedent, including, inter alia, applicable shareholder and regulatory approvals, including a final court order of the Ontario Superior Court of Justice (Commercial List), and other closing conditions customarily found in business combinations similar to the Transaction. Closing is expected to occur in March 2021.“I look forward to bringing Reciprocity and its outstanding gaming and esports assets under the GameSquare umbrella,” said Kevin Wright, CEO of GameSquare. “The team in Los Angeles is experienced, hungry, and motivated to grow GCN as a full-service marketing and media group. GCN has shown that it can bridge the gap between gaming communities and global brands seeking to reach the lucrative esports demographic. We strongly believe that businesses authentically connecting global brands to gaming and esports enthusiasts are well positioned for meaningful growth as the industry sees increasing marketing spend diverted towards this important new form of entertainment. GCN and Reciprocity’s teams in Asia and Latin America are great additions to our platform as we build a leading international gaming and esports organization.”“GameSquare and Reciprocity makes strategic sense for a number of reasons, including an immediate gain in scale and expansion of the organization’s footprint to the largest and most important gaming and esports markets,” added David Fawcett, CEO of Reciprocity. “I believe that we have an opportunity to accelerate organic growth while achieving positive EBITDA, which is unique within the gaming and esports industry. The sales pipeline at GCN is robust and gives me a high degree of confidence that Reciprocity can achieve each of the earn-out targets and grow into a business with meaningful market share in a multi-billion dollar industry. Further, I believe that the combination of the two businesses will further enhance the Company’s profile and help to attract top tier clients and talent to GCN, Code Red and to GameSquare.”The Transaction rationale includes: * High revenue growth. Code Red and Reciprocity have shown strong revenue growth as esports engagement and viewership has increased. Based on current performance and its strong sales pipeline, Reciprocity management expects to receive the full earn out payment. * Positive EBITDA generation. Management at GameSquare and Reciprocity are focused on generating positive EBITDA while rapidly growing sales. Management believes that this is a unique and differentiated strategy within the esports industry which can contribute to generating significant shareholder value. * Achieving meaningful scale. The Company is working to achieve meaningful financial growth in the near term and long term. Reciprocity management expects to receive its full earn out payment which positions the Company favourably from a financial perspective. Management of both companies believe that scale, rapid sales growth, and profitability supplemented by growth through acquisitions are necessary for long-term success in the esports industry. * Access to the largest and fastest growing gaming and esports markets. GCN is headquartered in Los Angeles, providing access to the highly lucrative US market. Reciprocity and GCN have built relationships with household brands and Fortune 500 companies. Entry to the US market is expected to represent a positive milestone for GameSquare. Further, Reciprocity’s ownership in esports organizations based in Asia and Latin America is anticipated to provide the Company with a foothold in two of the largest and fastest growing gaming and esports markets. * Revenue synergies through cross-selling. Following completion of the proposed Transaction, GameSquare will seek to strengthen relationships with global brands through its subsidiaries based in the US and UK. It is expected that Code Red and GCN will benefit from cross selling opportunities across the network. Customer overlap between the two companies is estimated at less than 5%, presenting a significant opportunity for synergistic revenue growth. * Outstanding platform for organic growth and future acquisitions. The combination of GameSquare and Reciprocity positions the Company to rapidly grow sales organically and to become a leading acquirer of choice within esports. The improved financial profile and enhanced public profile is helping to expand the sales and acquisition pipeline and is attracting attention from leading esports professionals. The Company believes that its assets form an outstanding platform for organic growth and for accretive M&A as management targets high growth and profitability which is unique within gaming and esports. * Experienced management and alignment with shareholders. Reciprocity has a strong leadership team throughout its organization. GCN is led by experienced professionals with senior management experience at leading companies including Time Inc, Red Bull, Amazon / Twitch, Fox Sports, UFC, and Learfield Sports. Following completion of the proposed Transaction, Reciprocity shareholders will be well aligned with ownership of approximately 40% of GameSquare on a fully diluted pro-forma basis. Management of Reciprocity, through the earn out provisions and compensation based upon financial performance, will be aligned with shareholders of GameSquare.About GameSquare Esports Inc.GameSquare Esports Inc. is an international gaming and esports company headquartered in Toronto, Canada. The Company is seeking to acquire additional assets and entities serving the gaming and esports markets and, more broadly, in sports and entertainment. GameSquare’s acquisition of Code Red, an esports talent agency, provided an initial foothold in Europe through its UK operations. Code Red represents leading on-screen talent, players and influencers and works with leading global brands to develop influencer campaigns and esports marketing strategies.About Reciprocity Corp.Reciprocity is a gaming and esports company headquartered in Toronto, Canada and has been operating since 2017. Reciprocity owns three gaming and esports assets: a CrossFire franchise in China that it owns with its partner LGD Gaming, a 40% interest in a League of Legends team that competes in Latin America, and, its wholly owned subsidiary corporation, GCN, a digital media company focusing on the gaming and esports audience based in Los Angeles, USA.ContactFor further information, please contact Kevin Wright, CEO of GameSquare Esports Inc.:Email: kevin@gamesquare.com Phone: (416) 861-2267Forward-Looking InformationThis news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable Canadian securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s ability to complete the proposed Transaction, the expected timing of completion of the proposed Transaction, the receipt of shareholder and regulatory approval in connection with the Transaction, and other matters related thereto; the business and operations of the Company, the proposed synergies among GameSquare and Reciprocity, and the Company’s ability to execute its business plan. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: general business, economic, competitive, political and social uncertainties. There can be no assurance that such statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. Except as required by law, GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.Neither the Canadian Securities Exchange (“CSE”) nor its Market Regulator (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.

  • GameSquare Esports Inc. Announces Signing of Definitive Agreement to Acquire Reciprocity Corp. to Build a Leading International Gaming and Esports Company
    GlobeNewswire

    GameSquare Esports Inc. Announces Signing of Definitive Agreement to Acquire Reciprocity Corp. to Build a Leading International Gaming and Esports Company

    TORONTO, Jan. 04, 2021 (GLOBE NEWSWIRE) -- GameSquare Esports Inc. (CSE: GSQ; FRA: 29Q1) (“GameSquare” or the “Company”), a Canadian gaming and esports company, is pleased to announce that it has signed an arrangement agreement dated December 31, 2020 (the “Agreement”) pursuant to which the Company expects to acquire (the “Acquisition”) 100% of the issued and outstanding shares of Reciprocity Corp. (“Reciprocity”), a privately held gaming and esports company. Under the terms of the Agreement, GameSquare will issue 43,750,000 common shares of GameSquare at a deemed price of C$0.33 per share to certain securityholders of Reciprocity (the “Consideration Shares”). Certain Reciprocity securityholders will also be entitled to receive (i) 5.3 million GameSquare common shares (“Common Shares”) if the Reciprocity business generates a minimum of US$5 million of revenue and US$1 million of EBITDA1 within 12 months of closing of the Acquisition (the “Closing”) and (ii) 9 million Common Shares if the Reciprocity business generates a minimum of US$7 million of revenue and US$1.4 million of EBITDA within 12 months of Closing. The Consideration Shares shall be subject to a 12-month lock-up period, a third of which will be released every four months following Closing. In addition, in connection with the Acquisition, the Company has also agreed to grant (i) 3 million replacement options to certain Reciprocity optionholders exercisable for 24 months to acquire an equal number of Common Shares at an exercise price of C$0.40 per option and (ii) 6,168,000 options to certain Reciprocity securityholders exercisable for 24 months to acquire an equal number of Common Shares at an exercise price of C$1.00 per option. As further described in a press release dated November 25, 2020, the combination of GameSquare and Reciprocity is expected to significantly increase the revenue profile of the combined entity and to result in a company that generates positive EBITDA in the twelve months following Closing. The Company expects to provide more detail relating to the Acquisition in a press release to be issued in early January 2021. The Acquisition is an arm’s length transaction for the purposes of the policies of the Canadian Securities Exchange (“CSE”) and is being structured as a plan of arrangement. GameSquare is not paying any finder’s fees in connection with the Acquisition. The Closing is subject to the satisfaction of customary conditions precedent, including, inter alia, applicable shareholder and regulatory approvals, including a final court order of the Ontario Superior Court of Justice (Commercial List), and other closing conditions customarily found in transactions similar to the Acquisition. Closing is expected to occur in early March 2021.1 Non-GAAP measure. EBITDA, as used in this press release, represents net earnings before financing expenses, taxes, and amortization.About GameSquare Esports Inc.GameSquare Esports Inc. is an international gaming and esports company headquartered in Toronto, Canada. The Company is seeking to acquire additional assets and entities serving the gaming and esports markets and, more broadly, in sports and entertainment. GameSquare’s acquisition of Code Red Inc. (“Code Red”), an esports talent agency, provided an initial foothold in Europe through its UK operations. Code Red represents leading on-screen talent, players and influencers and works with leading global brands to develop influencer campaigns and esports marketing strategies.About Reciprocity Corp.Reciprocity is a gaming and esports company headquartered in Toronto, Canada and has been operating since 2017. Reciprocity owns three gaming and esports assets: a CrossFire franchise in China that it owns with its partner LGD Gaming, a 40% interest in a League of Legends team that competes in Latin America, and, its wholly owned subsidiary corporation, GCN, Inc., a digital media company focusing on the gaming and esports audience based in Los Angeles, USA.ContactFor further information, please contact Kevin Wright, CEO of GameSquare Esports Inc.:Email: kevin@gamesquare.com Phone: (416) 861-2267Forward-Looking InformationThis news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable Canadian securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s ability to complete the Acquisition, the expected timing of Closing, the receipt of shareholder and regulatory approval in connection with the Acquisition, and other matters related thereto; the business and operations of the Company, the proposed synergies among GameSquare and Reciprocity, and the Company’s ability to execute its business plan. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: general business, economic, competitive, political and social uncertainties. There can be no assurance that such statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. Except as required by law, GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.Neither the CSE nor its Market Regulator (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.