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ESE Entertainment Inc. (ESE.V)

TSXV - TSXV Real Time Price. Currency in CAD
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1.5900-0.0400 (-2.45%)
At close: 3:59PM EDT
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Previous Close1.6300
Bid1.5800 x N/A
Ask1.6200 x N/A
Day's Range1.5300 - 1.6800
52 Week Range0.1650 - 4.5800
Avg. Volume223,226
Market Cap80.101M
Beta (5Y Monthly)N/A
PE Ratio (TTM)N/A
EPS (TTM)-0.1420
Earnings DateN/A
Forward Dividend & YieldN/A (N/A)
Ex-Dividend DateN/A
1y Target EstN/A
  • Newsfile

    ESE Entertainment Inc. Discusses the Growing Opportunity in the Esports Industry with The Stock Day Podcast

    CEO speaks on Acquisitions, Recent Growth, and building a Global Esports Company Phoenix, Arizona--(Newsfile Corp. - May 17, 2021) - The Stock Day Podcast welcomed ESE Entertainment Inc. (OTCQB: ENTEF) (TSXV: ESE) ("the Company"), a Europe-based entertainment and technology company focused on gaming, particularly on esports. ESE consists of multiple assets and world-class operators in the gaming and esports industries. CEO of the Company, Konrad Wasiela, joined Stock Day host, Everett Jolly to discuss ...

  • GlobeNewswire

    E-Sports & Video Games For The Win: CEO’s of Activision Blizzard, ESE Entertainment, NetEase, and Enthusiast Gaming - Driving Revenue Growth and Market Share

    NEW YORK, May 13, 2021 (GLOBE NEWSWIRE) -- Wall Street Reporter, the trusted name in financial news since 1843, has published reports on the latest comments and insights from leaders at: Activision Blizzard, Inc. (NASDAQ: ATVI), ESE Entertainment (TSX.V: ESE) (OTC: ENTEF), Enthusiast Gaming Holdings (NASDAQ: EGLX) and NetEase (NASDAQ: NTES). ESE Entertainment (TSX.V: ESE) (OTC: ENTEF) CEO Konrad Wasiela: ”E-Sports M&A Pipeline With Over $100 million Annual Revenues”ESE Entertainment (TSX.V: ESE) (OTC: ENTEF) CEO Konrad Wasiela, a featured presenter at Wall Street Reporter’s NEXT SUPER STOCK investors livestream conference, recently updated investors on his goal of building ESE into a billions dollar global enterprise. Wasiela shared that “ESE now has a growing M&A pipeline with over $100 million annual revenues” and expected to close a significant number of these potential transactions in the coming months. ESE’s stated goal is to build a global E-Sports business with a valuation of $1 Billion+. May 13 - 1:00PM EST: (OTC: ENTEF) CEO LiveChat: Watch ESE (OTC: ENTEF) Next Super Stock livestream video: In his interview with Wall Street Reporter, ESE CEO Konrad Wasiela, says the company is now ready to scale - expanding its global footprint, with new partnerships with global brands like Porsche, driving revenue growth with aggressive focus on top line sales and margin expansion, and M&A opportunities. ESE is now rapidly expanding, with multiple revenue streams including, E-Sports infrastructure software powering global tournaments, exclusive digital media distribution, broadcast rights, and owning world-class leagues and teams, including its K1CK global E-Sports franchise. May 13 - ENTEF signs Letter of Intent to acquire Auto Simulation Ltd T/A Digital Motorsports (“Digital Motorsports”), an Irish company that provides infrastructure, technology, and support for esports across the globe – particularly in the simulation racing sector – working with some of the world’s most recognized brands. April 26 - ENTEF announces Rick Brace is joining its Board of Directors. Mr. Brace most recently served as the President of Rogers Media, the Sports and Media subsidiary of publicly-traded Rogers Communications (RCI). As President of Rogers Media, Rick Brace was responsible for driving strategy and overseeing operations for the company’s robust portfolio of media assets, which includes 42 TV stations, 51 radio stations, 56 publications, digital media, subscription-based content services, the Toronto Blue Jays, and Rogers Centre. Rick Brace commented: “During my time at Rogers it became abundantly clear that traditional media was feeling increasingly stronger headwinds brought on by the rollout and adoption of digital platforms that deliver content in new and innovative ways. Nowhere is this more prevalent than with the growth of esports which is seeing monumental year-over-year growth. ESE (OTC: ENTEF) has positioned itself at the forefront of this movement with a 360 approach, including rights ownership, team ownership, event production and distribution and I am both honoured and excited to join its board and be part of this revolution in our industry”. April 14 - ENTEF closes acquisition of Esports and gaming infrastructure company, WPG. In 2020, WPG’s assets generated revenue in excess of C$14,000,000. This transaction is anticipated to make ENTEF one of the largest esports infrastructure companies in the world, bridging esports companies with their fans and customers. May 13 - 1:00PM EST: (OTC: ENTEF) CEO LiveChat: Watch ESE (OTC: ENTEF) Next Super Stock livestream video: Enthusiast Gaming Holdings (NASDAQ: EGLX) (TSE: EGLX) CEO Adrian Montgomery: “The Home for Gen Z and Millennial Video Game and Esports Fans” “...Enthusiastic Gaming is the home for Gen Z and millennial video game and esports fans. We build communities for these fans that are powered by content, eSports and Entertainment. We connect with over 300 million gamers around the world on a monthly basis across our portfolio of websites, YouTube channels, social media followers of our players and our talent and viewers of our various entertainment offerings….This is the demographic that our business is built on and it underpins our go-to-market strategy with large brands and advertisers trying to connect with this coveted yet increasingly elusive demographic. Every day more and more Gen Z and millennials are leaving traditional social media like Facebook. Where are they going? They're flocking to our video game communities to maintain social connections with friends, to make new friends. They are also consuming more and more hours of content on YouTube and Twitch. Enthusiasts Gaming's fan flywheel provides Gen Zs and millennials with the content, the esports and the entertainment that they crave…” “...Our growth strategy which is built upon a proprietary flywheel that we believe is the right formula to drive meaningful improvements in RPV, or revenue per viewer. Phase 1 was about building scale. Over the last 5 years, our buy and build strategy has focused on building scale both in audience and the experiences we are able to deliver. Combined, we believe we have among the most valuable assets that target Gen Zs and millennials today...Phase 2 focuses on the rapid acceleration of revenue per viewer, achieved through direct sales and optimization within our programmatic ad technology.…”Enthusiast Gaming Holdings (NASDAQ: EGLX) Earnings Highlights: Activision Blizzard, Inc. (NASDAQ: ATVI) CEO Bobby Kotick: “Billion Dollar Entertainment Franchises - With Momentum” “...There are few entertainment franchises that generate over $1 billion in annual net bookings. And today we operate three of them: Call of Duty World of Warcraft and Candy Crush. And each has clear opportunity for sustained growth...For the balance of this year, we're raising our outlook and we believe we will continue connecting and engaging more players than ever before in 2021.” “...Call of Duty is the first community to benefit from our pursuit of this franchise based strategy. With over 100 million monthly players, the Call of Duty community is larger than ever before. And with expansion across all platforms the franchise has transformed into a truly social experience that engages and connects our players in truly epic ways. By expanding to mobile, we've brought in tens of millions of new players in countries far beyond our traditional audiences. With the game now in final large-scale testing in China and over 50 million players already preregistered, we see a clear path to continue growing Call of Duty's reach, engagement, and player investment on mobile in the largest mobile gaming market in the world.” Activision Blizzard, Inc. (NASDAQ: ATVI) Earnings Highlights: NetEase (NASDAQ: NTES) CEO William Ding: ”Building Global Leader in Digital Entertainment” “...We grew our net revenues year-over-year by nearly 26% to RMB18.2 billion for this quarter, and our net income from continuing operations attributable to our shareholders grew year-over-year by 35% to RMB4.5 billion. Our online games was up 21% in the second quarter year-over-year, reaching net revenue of RMB13.8 billion, driven by the impressive strength of our existing titles. Our flagship, Fantasy Westward Journey series and Westward Journey series, continued their strong performance in the second quarter. As two of the largest and longest-running game IPs in China, both games consistently attract a loyal crowd…” “...We are very committed to bringing the richest content to Chinese users by introducing exciting global music and incubating independent musicians. In the second quarter, we launched numerous paid live shows for independent bands, giving them more options to stream online during this uncertain time...Beyond our progress in the domestic market, we have also made multiple headway with our international initiatives. Our overseas online game net revenues hit a new record high in the second quarter, propelled by robust performances from Knives Out and Life-After in Japan......NetEase is best known for our content creation capabilities. This rings true across our different business segments. As we look to the second half of this year, we are more confident and committed than ever to further expanding our reach and bringing relevant, exciting, new products and services to NetEase players, fans and followers around the world...We are excited to lead our next wave of expansion as we continue to build value for all of our stakeholders...” NetEase (NASDAQ: NTES) Earnings Highlights: WALL STREET REPORTER Wall Street Reporter (Est. 1843) is the leading financial news provider, focused on giving investors direct access to CEO's of promising, publicly-traded companies, and market experts. Nothing in this news summary shall be construed as investment advice. Quotes/content may be edited for brevity and context. Full disclaimer, and relevant SEC 17B disclosures here: About Wall Street Reporter’s Next Super Stock conference: Wall Street Reporter's NEXT SUPER STOCK Live! conference is dedicated to featuring select companies that have near-term catalysts in place which can drive transformational growth (and stock appreciation) in the months ahead. Click here to join next livestream event: CONTACT: WALL STREET REPORTER (212) 871-2057 ext 7

  • GlobeNewswire

    ESE Signs Letter of Intent to Acquire Leading Esports Company, Digital Motorsports

    VANCOUVER, British Columbia, May 13, 2021 (GLOBE NEWSWIRE) -- ESE Entertainment Inc. (“we”, “ESE”, or the “Company”) (TSXV: ESE) (OTCQB: ENTEF) is pleased to announce that it has signed a Letter of Intent (“LOI”) to acquire (the “Acquisition”) Auto Simulation Ltd T/A Digital Motorsports (“Digital Motorsports”), an Irish company that provides infrastructure, technology, and support for esports across the globe – particularly in the simulation racing sector – working with some of the world’s most recognized brands. Under the terms of the LOI, it is contemplated that ESE will acquire 100% of the issued and outstanding securities in the capital of Digital Motorsports. The purchase price, which will be confirmed following completion of further due diligence, will be paid with a portion in cash and the balance in common shares of ESE at a deemed price of $1.48 per share, such shares to be released over three years from issuance. The LOI provides that the founder and CEO of Digital Motorsports, as well as its staff, will continue to operate Digital Motorsports’ business following closing. Digital Motorsports is an award-winning organization and one of the leading simulation racing companies worldwide, with demonstrated profitability and double-digit year-over-year revenue growth. Included in the Acquisition would be Digital Motorsports’ portfolio of intellectual property related to racing simulator solutions, components, and cloud-based racing services. Additionally, Digital Motorsports is currently developing both products and technology to reduce the complexity and barriers to entry in sim racing. Digital Motorsports has key vendor distribution rights and partnerships in the industry. It has signed contracts with the FIA-accredited Motorsport Ireland to host all of the national esports events, contributing to the possibility of representing Ireland at official FIA Digital Motorsport Games and the Virtual Olympics. In 2019 Digital Motorsports represented Ireland at the inaugural FIA Motorsport Games in Rome, created a digital fan zone at the European Driftmasters Finals and launched their Virtual Race Academy at Mondello Race Circuit. They have worked with world champions across multiple disciplines from F1, WEC, WRC, Drifting, and more. Digital Motorsports are a customer-centric business offering a mix of professional products, turnkey solutions, and a world class esport racing league. The proposed Acquisition is intended to build on ESE’s already strong position in the sim racing market, and bring it one step closer to becoming one of the largest gaming and esports infrastructure companies in the world. Konrad Wasiela, CEO of ESE, commented, “We are excited to announce the anticipated expansion of our business with the proposed acquisition of Digital Motorsports. Our shared vision of becoming the number one global brand for esports in the motorsports industry was paramount in coming together to sign the LOI. We are excited to work closely with Digital Motorsports to build on their existing business, focusing on increasing revenue and profit margins. Niall and his team at Digital Motorsports have been able to prove a profitable business model, with contracts with tier-1 customers across the globe, and they are just getting started. The digital motorsport sector continues to grow around the world, and we are thrilled to have the opportunity to become a key part of that growth.” Niall Maher, CEO of Digital Motorsports, commented, “We are excited to have agreed on this letter of intent to become part of the ESE family. We believe in Konrad and his team’s ambition to grow ESE into a billion-dollar plus company. The visions of the two companies are aligned to take the top spot on the podium. We are really looking forward to leveraging the ESE infrastructure, technology and expertise to create something truly special. This will only benefit our customers and the wider sim racing community.” The Acquisition remains subject to, among other things, satisfactory completion of ESE’s due diligence, the parties entering into a definitive agreement and TSX Venture Exchange approval. About ESE ESE is a Europe based entertainment and technology company focused on gaming, particularly on esports. ESE consists of multiple assets and world-class operators in the gaming and esports industries. Capabilities include physical infrastructure, broadcasting, global distribution for gaming and esports-related content, advertising, sponsorship support, and a growing esports team franchise, K1CK Esports. ESE is focused on bridging Europe, Asia and North America. | Forward-Looking Statements This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that ESE anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, statements with respect to: (i) the terms of the definitive agreement with Digital Motorsports; (ii) the likelihood of and timeline for completing the Acquisition; (iii) the expected benefits of the Acquisition for ESE; (iv) the impact of the Acquisition on ESE’s position within the digital motorsports market; (v) the expected growth of the digital motorsports market; and (vi) future profitability of Digital Motorsports. Often, but not always, forward-looking information can be identified by the use of words such as "plans", "expects", "is expected", "budget", "scheduled", "estimates", "forecasts", "intends", "anticipates", or "believes" or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results "may", "could", "would", "might" or "will" (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of ESE to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to ESE, including information obtained from third-party industry analysts and other third-party sources, and are based on management's current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of ESE should be considered highly speculative. Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release. SOURCE ESE Entertainment Inc. For further information about ESE, please contact: Daniel Mogil, Investor Relations 647-492-1535